I had the amazing opportunity to spend a year working for Missouri State University - West Plains as a "3D Production Assisitant". During this time, my duty was to create 3D models of the buildings on the small campus for promotional use and for possible use in a game-engine powered virtual tour. Below are a few shots and descriptions of each building, as well as some reflection upon what I learned doing each one. |
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Smith-London Centennial Bell Tower I modeled the Clock Tower for one of my 3dsMax classes at Missouri State University - West Plains, which ended up getting me the position as 3D Production Assistant. The model was constructed entirely from photographs, and as one of my early models, was very detailed and had a higher polygon count. I even modeled the hinges for the trapdoor at the bottom of the tower! |
Lybyer Enhanced Technology Center
This was my first building done 'on the clock' (after the clock-tower). I was provided with a rough outline of the building footprint from AutoCAD, and went crazy from there. This was a huge learning experience, both in poly-modeling and in using materials. I used modified versions of some of the materials found in 3ds Max during the initial modeling of this building, and after I had learned some texturing skills in Photoshop, I came back and retextured Lybyer with some original, custom materials. |
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Melton Hall
This was one of the fastest buildings to do on this project. Melton is a boxy building to begin with, and after topping my learning curve on Lybyer, I was ready to hit the ground running. This model still uses a reflective glass material procedurally generated in 3ds Max, which is especially noticeable on this particular building. Melton Hall sits between Lybyer and Looney Hall, which can both be spotted as reflections in the windows here. I had just begun to experiment with making my own textures on this building, due to its slightly different brick pattern. |
Looney Hall
This was another fairly quick building to finish. It did slow me down just a bit after Melton, as this is one of the older buildings on campus, and therefore had some decoration to it, cobbled together with some of the recent renovations. I really learned to look at buildings more closely here, and see the passing of years on them, and where later builders tried to match older styles and materials with their additions. |
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Kellett Hall
Here is where things got really fun! I had taken a crash course in Photoshop texturing right as I was starting this building, and I think it really shows. Not only was this the oldest and most intricate building on campus, but I spent many long hours making custom textures just for Kellett. As a result, this part of the project took longer any of than the rest, but the results are very satisfying. I finally learned that beauty is not just in the polygons! |
See my Animations and Projects pages for more architectural models!